The other night I attempted something I rarely do. Upon seeing a recent spoiler of a specific Hero I created a quick Proxie and threw together a deck including Boromir. Needless to say I found myself surrounded by enemies that I couldn’t handle. Though this could be due to a unlucky draw off the encounter deck, I found the deck not feeling “right” and decided to go back to square one with both Theoden, as well as Boromir.
For Boromir, this meant removing him from the deck entirely, and I am still working on ideas on who his replacement will be. But, with Boromir as my Hero of the Month for the next couple of weeks, I felt compelled to take another crack at building an interesting deck around him. Always looking to marry Theme and Consistency (to sometimes futile efforts) I decided to team Boromir up with the two Hobbits, Merry and Pippin. Being low on creativity recently for some reason, this deck is simply called Boromir and Hobbits (though I’d love to call it something better).
Being a tactics heavy deck, this list is meant to slay enemies again and again. With various attachments and some free readying effects a la Merry, Boromir can become a lean mean fighting machine and thanks to Pippin and his representation of the Lore Sphere we can use a variety of tools at our disposal to make sure our plan goes smooth(?) should things go awry.
To briefly go into each hero: Boromir will be our main attacker and defender. His built in readying effect coupled with a few cards he can use thanks to his traits and sphere will work together nicely to achieve this role. Merry will be another main attacker but also support for Boromir, being able to ready him for free now and again in case we find our threat getting out of control. Pippin provides a lot of support. With his card ability we can not only manage the staging area better but when we do finally engage enemies we get rewarded with card draw. His access to the lore sphere, as well as his Hobbit trait, help us pay for a number of cards that can support Boromir and the other players (if any) as a whole.
This deck contains 23 allies. While some of them are included for key roles, others are in just to round out the deck and it’s possible they could be subbed out for other cards depending on the scenario. 3 copies of Master of the Forge and 2 copies of Bofur make the cut in this build. Though this deck has many allies, what will help it thrive are it’s attachments and thankfully we have 5 ways to try and dig for them. Being from different sphere’s is nice as well, especially if one sphere is lacking on resources to pay for their ally. To get some of the weight off of Boromir while he defends we have 3 copies of Wandering Ent, Booming Ent, Defender of Rammas, and Warden of Healing. Should the worst happen to any of our Heroes we also have 1 copy of Landroval. Being 5 costed as well as being a card we’d rather see later in the game, having one copy of the eagle helps make sure we see him later rather than sooner. Sarn Ford Sentry, and Westfold Outrider make appearances as well with 3 copies for the Outrider and 2 for the Sentry. These allies help fill whatever role may be more pressing at a given point: Card Draw, or Enemy Management.
There are also nearly as many attachments as allies, 21 to be exact. All of them are fairly straightforward. For Boromir, there are three copies of Gondorian Shield, Spear of the Citadel, and Captain of Gondor. Together these three attachments give Boromir tremendous defensive abilities and a decent attack strength as well. For Merry there are three copies of Dagger of Westernesse. The goal is to ideally get two copies onto Merry so he can attack just as well as Boromir if not better. For both Merry and Pippin there are three copies of Fast Hitch. The hitch can allow Merry or Pippin to quest then defend, or defend then attack, or in the case of Merry specifically, attack multiple times. I thought about using Rohan Warhorse but I’d rather use the two restricted slots on the daggers instead. With no true Hero assigned there are also three copies of Protector of Lorien. It may be preferable to put a copy on Boromir, should his defense with his tactics attachments prove to not be enough against certain enemies. Otherwise it may best be attached to Pippin or in a multiplayer game the primary quester to assist in that stage of the round. Finally there are three copies of Secret Vigil. This recently released Tactics attachment from The Lost Realm expansion gives us some much needed threat reduction, and prevents us from needing the Spirit Sphere (hopefully). Of course the value of this attachment goes beyond face value. It’s shadow point reduction helps with questing and in a multiplayer game it’s threat reduction spreads to all players.
To finish out our 50 we have 6 event cards in the deck. Daeron’s Runes helps us draw cards when Pippin’s effect may not trigger (or may just not draw us enough). Lastly there are three copies of Take No Notice. Usually a 3 cost event, with our two Hobbit Heroes this lore event will only cost us 1 and give each enemy +5 engagement cost for the round. This allows us to slip by enemies more frequently. Also, should an enemy’s engagement cost slip below our threat then Take no Notice may be just what we need to get our engagement cost related abilities to trigger efficiently.
I hope to put this deck into practice later this week. I will point out that it can’t do too many quests Solo, since it’s ability to push through questing is almost non existent. Ideally you’d want to pair this deck up with at least one other deck that can do a fair bit of the lifting in terms of willpower.
Let me know what you think of the deck, what cards you’d maybe replace or add or delete.
Have a great evening!
-The Secondhand Took
Deck: Boromir and Hobbits
Total Cards: (50)
1x Boromir (The Dead Marshes)
1x Merry (The Black Riders)
1x Pippin (The Black Riders)
3x Master of the Forge (Shadow and Flame)
2x Sarn Ford Sentry (The Lost Realm)
3x Warden of Healing (The Long Dark)
3x Wandering Ent (Celebrimbor’s Secret)
2x Bofur (Over Hill and Under Hill)
3x Booming Ent (The Antlered Crown)
3x Defender of Rammas (Heirs of Numenor)
1x Landroval (A Journey to Rhosgobel)
3x Westfold Outrider (The Voice of Isengard)
3x Fast Hitch (The Dead Marshes)
3x Protector of Lorien (Core Set)
3x Captain of Gondor (The Antlered Crown)
3x Dagger of Westernesse (The Black Riders)
3x Gondorian Shield (The Steward’s Fear)
3x Spear of the Citadel (Heirs of Numenor)
3x Secret Vigil (The Lost Realm)
3x Daeron’s Runes (Foundations of Stone)
3x Take No Notice (The Black Riders)
Side Quest: (0)