Hello everyone! I hope you all had a great week. I lucked(?) out in that I still have yet to have a full week since the Holidays. I’ve been home sick just recuperating. The silver lining to all of this, aside from watching the COTR guys’ epic ending on their NYE Twitch Stream (found here), was that I had a chance to put together a deck that included our Hero of the Month: Beorn!
I’m awfully bad with names, so I’ve called this deck Inner Strength. It incorporates Beorn, Merry, and Pippin and its purpose is to basically mess with the enemies we encounter. I have made a deck to compliment this, which I will post in a later article, so some of the cards may seem out of place.
As I mentioned, the three Heroes in this lineup are Beorn (of course), Merry, and Pippin. Beorn serves as the primary defender and shares the attacking role with Merry. Pippin’s place is to keep enemies in the staging area, allowing us to engage enemies when we want to and when we do, allows us some very needed card draw. Having access to lore also allows us to assist our sister deck among a few other bells and whistles.
It seems to be that Beorn is losing his luster as the card pool grows. Beorn’s stats can never improve since he cannot interact with any player cards. As the enemies attacks get more deadly we are going to see Beorn kick the bucket more and more. That isn’t to say that he isn’t a boring hero. I think he is quite fun to play and that was what I was going for with this deck.
This deck contains a whopping 21 allies, 22 attachments, and 7 events. As I mentioned above, the purpose of this deck is to just mess with the enemies that appear, whether that be smacking them down with your Bear/Hobbit/Ent strength or pulling them away from fellow players or the staging area and into the den of said Bears, Hobbits, and Ents. Speaking of which, as the last couple of sentences indicate, this deck is chock full of Ents! The full ensemble of Treebeard, Booming Ent and Wandering Ent make an appearance here with three copies each. I’m hoping that with these allies on the table, Beorn’s not so great defense can get a bit of a break. With that mindset I have also included three copies of Defender of Rammas.
There are a smattering of a few other allies in here to fill other roles. Landroval makes an appearance here as an insurance policy for Beorn. The Ithilien Archer and Westfold Outrider are include to manage the enemies as they move around the board. Lastly, Elrond is here for good measure, providing card draw, condition removal, and maybe some healing if any other player finds their Heroes quite wounded.
Like the allies in this deck, there is a bit of a smattering of attachments to fulfill a number of roles. Fast Hitch is an obvious choice, allowing Merry and Pippin to ready quite consistently. Dagger of Westernesse turns Merry into a formidable attacker alongside Beorn and Protector of Lorien can turn Pippin into this deck’s defender (or quester even). Blade of Gondolin is here as well to make sure as we destroy enemies left and right we are at least progressing the quest. Elf-stone is added to potentially help get allies on the table and poisoned stakes (like Westfold Outrider and Ithilien Archer) is included to help manage enemies. Though I originally had included Song of Battle, Song of Wisdom (when it appears) has proven more helpful and at the very least is more fodder for Protector of Lorien. The last attachment, Wingfoot, will seem the most at odds here and is here solely for the deck that “compliments” this one.
And of course we have a few events in here to round things out. Halfling Determination can provide Merry or Pippin the right stat they need in a pinch, whether it’s to push through a quest or location, defending an attack, or destroying a bothersome enemy. Take No Notice and Feint are here, yet again, to manage the enemies that will appear on the board.
I’m looking forward to giving this deck a try, and I will post the complimentary deck soon. It is a mono spirit deck that handles questing and location control (shocker!) as well as threat management. One of the heroes in the second deck is Idraen, hence the inclusion of Wingfoot in this deck. I’m interested in building a third deck that compliments the first two but want to take things one step at a time.
As always, what are your thoughts? It’s really hard to interact with Beorn, obviously, and I think the Ents might do a good job of providing a much needed break for the character. Any suggestions, comments, and critiques are always welcome!
-The Secondhand Took
Deck: Inner Strength
Total Cards: (50)
1x Beorn (Over Hill and Under Hill)
1x Merry (The Black Riders)
1x Pippin (The Black Riders)
3x Booming Ent (The Antlered Crown)
3x Treebeard (The Antlered Crown)
3x Wandering Ent (Celebrimbor’s Secret)
2x Landroval (A Journey to Rhosgobel)
2x Elrond (The Road Darkens)
2x Ithilien Archer (Encounter at Amon Dîn)
3x Westfold Outrider (The Voice of Isengard)
3x Defender of Rammas (Heirs of Numenor)
3x Fast Hitch (The Dead Marshes)
3x Protector of Lorien (Core Set)
3x Dagger of Westernesse (The Black Riders)
2x Elf-stone (The Black Riders)
3x Poisoned Stakes (The Blood of Gondor)
2x Song of Wisdom (The Dead Marshes)
3x Wingfoot (The Nin-in-Eilph)
3x Blade of Gondolin (Core Set)
2x Halfling Determination (The Black Riders)
2x Take No Notice (The Black Riders)
3x Feint (Core Set)